MaisTools
Media/

Noise Texture Generator

Generate procedural noise textures with Perlin or Simplex algorithms. Configure octaves, scale and seed, then download as PNG.

Controls
Algorithm
Color mode
Size
Tileable

Scale: 100

DetailedSmooth

Octaves: 4

18

Persistence: 0.50

0.100.90

Lacunarity: 2.0

1.04.0
Preview

About this tool

Generates procedural noise textures (Perlin or Simplex) with adjustable parameters: octaves, scale, and seed. Downloadable as PNG. Useful for background textures in design, terrain in games, height maps, organic patterns for print, and as a base for visual effects that need natural variation.

How to use

  1. Pick the noise type (Perlin or Simplex).
  2. Adjust octaves to set detail level and scale for pattern size.
  3. Set a seed for reproducibility or leave it random.
  4. Download the image as PNG.

Frequently asked questions

What's the difference between Perlin and Simplex?
Both produce smooth, continuous noise without the grainy look of purely random noise. Simplex was developed after Perlin to be faster in higher dimensions and to produce fewer axis-aligned visual artefacts. In 2D the difference is subtle. Try both and pick whichever looks better for your use.
What are octaves?
Layers of noise stacked with different frequencies and amplitudes. More octaves add fine detail on top of the base pattern, creating a richer texture with more variation. Too many octaves make the texture grainy. Start with 3 or 4 and adjust to taste.
What is the seed for?
The seed determines the exact pattern generated. Using the same seed with the same parameters always gives the same texture. Useful for reproducing a result you liked, sharing it with collaborators, or making variations of the same base pattern.